Disintegration Can Be an Esport, but Only If the Fans ‘Demand’ It

Disintegration is a new, sci-fi first-person shooter and real-time strategy hybrid from the former creative art director of Halo. We were able to speak briefly with Disintegration Marcus Lehto at PAX West where we discussed the origins of Disintegration, and the directions it can take in the future, including maybe even as an esport.Disintegration was formally announced at Gamescom this year. Published by Take-Two’s boutique games label Private Division, Disintegration is a hybrid FPS/RTS. Although you should read our full hands-on preview from Gamescom, Disintegration essentially combines the point and command mechanics of an RTS with a first-person player character who flies around the filed on a hover bike and shoots things.

One thing that immediately comes to mind about RTS games and FPS games is esports. Lehto says Disintegration can actually be supported as an esport, but only if it’s demanded by the community.

Disintegration: 9 New Images

“Basically, if [Disintegration] evolves in that direction out of demand, we already built the hooks into it to allow it to go that [esports] directions,” Lehto says. “We’re not focusing on it being an esports title right out of the gate. That’s not the tail we’re chasing. We’re just building a really fun multiplayer game. If it turns that way that’s great, it’ll be fun.”

Lehto says that for a full six to eight months, Disintegration was actually a fully functional RTS. Originally developed as a spiritual successor to Bungie’s Myth: The Fallen Lords, Lehto says he built the foundations of Disintegration’s story “over six years ago.”

“We had a lot of the characters that you saw up and running in that RTS kind of world. But it just wasn’t special enough to me, personally. It was really neat, but it didn’t have the thing that had the draw that would get the attention of a lot of people.”

Lehto says the decision to change the RTS into an FPS hybrid was “literally that kind of ‘a-ha’ moment in the middle of the night when you open your eyes and you’re wide awake, staring at the ceiling going, ‘I think this is what we need to do.’”One other element about Disintegration that’s different from Halo is the sci-fi themes the game tackles. Whereas Halo was about a holy war waged between two armies, Disintegration is about a group of ex-human robots looking to regain their humanity.

“That’s one of the things I was really excited to focus on. Like, 100% all of the characters in our game are all humans inside these robot armatures,” Lehto says. “They’re normal folks, like you and me. They’re not crazy, testosterone driven soldiers or anything like that. They are normal people, but they’re put into these extreme circumstances and they’re survivors.”

With a combat and story sounding very different from Halo, Disintegration seems poised to offer a new experience for sci-fi shooter fans. How the RTS and FPS elements will gel together, especially in Disintegration’s fully-fledged single-player mode, remains to be seen.

Matt Kim is a reporter for IGN. You can reach him on Twitter.

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Benjamin Tucker

Benjamin Tucker

I am Benjamin Tucker and I’m passionate about business and finance news with over 4 years in the industry starting as a writer working my way up into senior positions. I am the driving force behind Block Chains Job with a vision to broaden the company’s readership throughout 2016. I am an editor and reporter of “Services” category.

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